Master the Elements with Bannerloed Magic Mod

By admin

Bannerlord Magic Mod is a popular modification for the game Mount & Blade II: Bannerlord. It is a highly anticipated and highly sought-after mod that brings the element of magic to the medieval world of Bannerlord. This mod adds a new layer of gameplay and excitement for players who enjoy the fantasy genre. The Bannerlord Magic Mod introduces various magical abilities, spells, and weapons into the game. These magical abilities range from offensive spells, defensive spells, and utility spells. Players can choose to specialize in a specific magical school or learn different spells from multiple schools.

Bannerloed magic mod

Players can choose to specialize in a specific magical school or learn different spells from multiple schools. This mod also includes new magical weapons that can be used to unleash devastating attacks on enemies. In addition to the spells and weapons, the mod also introduces new magical creatures and entities into the game.

Magic Spells

IMPORTANT NOTE: After equiping some of the spells for the first time there will be a long delay of several minutes before the game will be ready. It will appear the game is stuck loading but give it some time. Once the game has used the new spells the delay will be gone.

Requirements

Nexus requirements

Mod name Notes
Harmony

Mods requiring this file

Mod name Notes
Magic Casters
Permissions and credits

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You are not allowed to convert this file to work on other games under any circumstances
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

These spells were originally developed based off of the code of captainchina123's mod WQMagic fireball. This mod was heavily inspired by BenjiG91's awesome but sadly long outdated CalradiaAwakens - A Fantasy Total Conversion and the super fun Phantasy mod for M&B Warband by Guspav and GSanders.
Lesser Scholar’s excellent tutorial (https://youtu.be/tOziMRXJ7tM) and responsive feedback taught me how to add in new models and effects for the
spells and rewrite the xmls from scratch. I highly recommend it!
Lastly, this easy to follow Blender tutorial (https://youtu.be/nIoXOplUvAw) by BlenderGuru took me from zero experience in 3D modeling to creating the (admittedly crude) spell effects used in this mod.

Donation Points system

This mod is not opted-in to receive Donation Points

Changelogs

Version 3.0.0

  • Updated to current game version. See IMPORTANT NOTE in description.

Version 2.01

  • Made Witchfire unbuyable. Changed Witchfire from boulder to stone but still requires two hands. Removed knockdown from Fireball and Shatterstorm. Added multiple penetration to Fireball, Shatterstorm, and Inferno. Redid visuals for Fireball, Sleep, and Inferno. Added spells Heartseeker and Brilliant Lance. Minor adjustments to spells.

Version 2.0.2

  • Removed Harmony requirement as not updated yet. Made spells more rare in shops and some attached to cultures.

Version 2.0

  • Renamed to Magic Spells. Recreated and balanced all spells and added new visual effects. Removed NPC unit Witches. Will break saves from past versions of this mod (formerly Magic Spells and Witches). Now requires mod Harmony.

Version 1.2

  • more spells, more effects, rebalancing

Version 1.0

  • initial release

This mod adds ten spells to Bannerlord. Compatible with my mod adding in mage units here Magic Casters.

Arcane Shot
Magical energies focused into a small, ball of energy. Novice mages depend on this spell to defend themselves while they hone their channeling ability.
Stats: 20 skill, single target, low cutting damage, medium range.

Heartseeker
Popular with battle mages fighting well armored foes this spell bypasses wood and steel to melt into the flesh of living beings.
Stats: 40 skill, single target, low piercing damage, medium range. Ignores shields.

Fireball
Arcane forces channeled into a ball of flames. This spell will explode on impact burning the target and scorching anyone nearby.
Stats: 50 skill, affects small group, good cutting damage, medium range.

Sleep
This enchantment will collapse even the strong willed, leaving them helpless on the battlefield. Whether driven by mercy or sadism, some mages prefer to take their foes alive.
Stats: 70 skill, single target, (high blunt damage), very short range.

Deepflame Bolt
Magical forces pulled into a sharp bead and infused with arcane fire. The resulting bolt punches through most armors killing many on impact. With its excellent range and accuracy experienced battle mages depend on this spell to drop enemies well before they come within striking distance.
Stats: 90 skill, single target, good piercing damage, long range.

Shatterstorm
Calls down a rain of rocky debris pounding a group of foes.
Stats: 110 skill, affects large group, good cutting damage, short range.

Brilliant Lance
Focusing pure arcane energy into an unstoppable piercing shard this spell pierces through anything and keeps killing.
Stats: 120, affects single target initially, but pierces through and hits anything behind and repeats, good damage, medium range.

Forceblast
Channels magic into a pure, nearly invisible, crashing wave. Even thosethat are able to survive the blow are often knocked to the ground.
Stats: 160 skill, affects medium group, high blunt damage, medium-long range.

Inferno
Only the most studied master wizards have developed the focus and strength of will to summon forth and bind their magic into this terrible explosion. Casting
the feared fireball requires both hands and takes too great a focus to use while mounted. Best used in siege warfare.
Stats: 200 skill, affects large group, very high cutting damage, long range, difficult and slow to aim, requires two hands, cannot cast mounted.

Witchfire
Barely controlled but bursting with raw power, Witchfire is wielded by wild mages born with the touch but not afforded proper academy training. This invocation’s poor range and poorer accuracy make it a dangerous weapon for ally as well as enemy. The tool of the desperate and degenerate, witches found
channeling this power are ruthlessly hunted and executed in civilized lands.
Stats: 60 skill, affects small group, medium-high cutting damage, medium range.

Game Information

For best visual effect open your Options game menu, Gameplay tab, and dial down the “Weapon Trail Visibility” slider to the lowest setting (0.00). This removes the stone throwing trail while still keeping the spell effect trails. Big thanks to XavtheRiv for figuring this out!

The first seven spells can be found for sale as the price threshold rises. The last spell, Witchfire, is not for sale in shops. All spells can be added through Cheat mode. Most of the spells look great when viewed from the perspective of another person casting them. Try giving them to a companion, but watch out for friendly fire.

Compatibility

Works for version 1.1.4 (probably past versions as well)
It should be compatible with everything as it just adds spells and doesn’t replace anything.
It doesn’t work in Total Conversion mods as written but can be made to work by manually placing of the files. If you want help with that msg me.

Installation

Remove the past versions of this mod before installing. To install just download and drop in your Bannerlord Module folder. Make sure you also have the Harmony mod installed. Activate it in Mods when you start up and you’re good to go. This mod can be safely added and removed from an ongoing game.

Acknowledgements

These spells were originally developed based off of the code of captainchina123's mod WQMagic fireball. This mod was heavily inspired by BenjiG91's awesome but sadly long outdated CalradiaAwakens - A Fantasy Total Conversion and the super fun Phantasy mod for M&BWarband by Guspav and GSanders.

Lesser Scholar’s excellent tutorial (https://youtu.be/tOziMRXJ7tM) and responsive feedback taught me how to add in new models and effects for the
spells and rewrite the xmls from scratch. I highly recommend it!
Lastly, this easy to follow Blender tutorial (https://youtu.be/nIoXOplUvAw) by BlenderGuru took me from zero experience in 3D modeling to creating the (admittedly crude) spell effects used in this mod.

Wish List

Add sounds matched better to the spells
Add localization
Create a vendor to buy the spells from and take them out of the shops
Add the ability to start as a mage with the spell Arcane Shot
Add non-damage effects to increase variety of spells
Incentive light armor or mage robes for casters by either limiting spell use to when wearing them, or empowering spells when in robes

If you enjoy the mod and want to help with any of the above or have other requests or ideas contact me!

Thank You for Downloading!

This is my first mod of any game and I’m pretty excited just to see it up on Nexus! If you have any ideas, criticism, balancing suggestions, or run into any problems, please leave me feedback in Posts. If you take any good screenshots using the mod please send them my way. I'm pretty terrible at doing that and would love to have better ones to post. If you’re enjoying the mod, it would make my day if you clicked endorse!

Bannerloed magic mod

Players can encounter powerful magical beings that can either be enemies or allies, depending on how they interact with them. These magical beings can offer quests, provide unique items or spells, or even join the player's party as companions. The Bannerlord Magic Mod expands the gameplay possibilities for players by offering a new way to engage in combat and interact with the game world. It allows players to tap into the power of magic and use it to their advantage. From casting destructive fireballs to summoning protective barriers, the mod offers a wide range of magical abilities for players to explore and utilize. The mod also enhances the overall immersion of the game. The addition of magical elements adds a new layer of depth and intrigue to the world of Bannerlord. Players can now explore a world where ancient and mystical forces exist, adding a sense of wonder and excitement to their adventures. However, it is important to note that the Bannerlord Magic Mod is a fan-made modification and not an official feature of the game. Players should always ensure they are using reputable and official sources to download and install mods. Additionally, compatibility issues or bugs may arise when using mods, so it is important to read instructions and user reviews before installing them. Overall, the Bannerlord Magic Mod is a highly popular and sought-after modification for Mount & Blade II: Bannerlord. It adds the element of magic to the game, offering players new abilities, weapons, and creatures to engage with. The mod enhances the overall gameplay and immersion, making it a must-have for players who want to experience a different type of adventure in the medieval world of Bannerlord..

Reviews for "Experience Epic Battles with Bannerloed Magic Mod"

1. John - 2/5: I was really excited to try out the Bannerloed magic mod after hearing so many positive reviews. However, I was extremely disappointed with my experience. The mod promised a wide range of new spells and magical abilities, but most of them were either ineffective or glitchy. The mod also caused my game to crash multiple times, making it nearly unplayable. Overall, I found the Bannerloed magic mod to be a frustrating and underwhelming addition to my game.
2. Emily - 1/5: I can honestly say that the Bannerloed magic mod is the worst mod I've ever tried. Not only did it not deliver on its promises, but it also completely broke my game. The new spells had no impact on gameplay and felt like a halfhearted attempt at adding magic to the game. On top of that, the mod caused my game to lag significantly and eventually crash. I would advise anyone considering this mod to stay far away and save yourself the frustration.
3. Sarah - 2/5: I had high hopes for the Bannerloed magic mod, but unfortunately, it fell short of my expectations. The new spells were interesting in theory, but they lacked balance and didn't fit seamlessly into the game. Additionally, the mod caused major compatibility issues with other mods I had installed, resulting in frequent crashes and errors. It's a shame because the mod had potential, but ultimately, it was too problematic to enjoy.
4. Michael - 3/5: While I didn't hate the Bannerloed magic mod, I can't say I enjoyed it either. The new spells and abilities were unique, but they didn't add much depth or excitement to the game. The mod also had a tendency to conflict with other mods, causing me to constantly troubleshoot and adjust my load order. Overall, I would say that the Bannerloed magic mod is a decent attempt, but it needs some major improvements to make it worth using in my opinion.
5. Laura - 2/5: As an avid fan of magic in video games, I was excited to give the Bannerloed magic mod a try. Unfortunately, it left me feeling underwhelmed and frustrated. The new spells lacked creativity and simply felt like watered-down versions of existing spells in the game. Additionally, the mod caused my game to crash several times, forcing me to restart and lose progress. Overall, I don't think the Bannerloed magic mod adds enough value to the game to make it worth the hassle.

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