Forbidden Knowledge: Delving into the Secrets of the Occult

By admin

Secrets of the Occult The world of the occult is a mysterious and hidden realm that has fascinated and intrigued people for centuries. While it may be tempting to dismiss it as mere superstition or fantasy, there are many who believe in its power and significance. At its core, the occult refers to practices, beliefs, and knowledge that are beyond the realm of the ordinary or scientific understanding. It encompasses a wide range of topics and disciplines, including astrology, divination, magic, witchcraft, alchemy, and more. These practices often involve connecting with unseen forces, channeling energy, or manipulating reality to achieve desired outcomes. One of the most intriguing aspects of the occult is its secrecy.


NOTE: Any of the arrows listed may be +1, +2, +3 or arrows of slaying, as described in the DMG. These increase their value. Any of the magical arrows may also be silvered (+100gp) or use a head variant (blunt, broad, corkscrew)

Arrow Quantity, default 5x Effect Price Invisible Magical Arrow is invisible to all but the shooter 50 GP Phasing Magical Arrow shifts into the Ethereal Plane after firing, then shifts back 1 foot away from the target before it hits, ignoring cover. The D D 5th Edition Dungeon Master s Guide has magical ammunition and the Arrow of Slaying , but here are some additional options that might work for you.

5e magical arrosw

One of the most intriguing aspects of the occult is its secrecy. Practitioners often guard their knowledge and rituals closely, sharing them only with those who have proven themselves worthy or trustworthy. This secrecy adds an air of mystery and exclusivity to the occult, creating a sense of intrigue and allure for those on the outside.

Magic Ammunition – Arrows (D&D 5e Homebrew)

When I’m a player, one of my favorite PC builds is an archer that shoots magic arrows with interesting splash effects (versus just a +2 to attack and damage rolls). When my PC is shooting arrows I want to be more than just Robin Hood, I want to play someone like Hawkeye, Green Arrow or League of Legend’s Ashe (see photo above). The D&D 5th Edition Dungeon Master’s Guide is tops, but I really wish they provided a little more content for magical ammunition for archers who can’t just enchant arrows. I really like the magic ammunition found in D&D 4th edition’s Adventurer’s Vault 2 and there are lots of sources for magic ammo in Pathfinder & older version of D&D too. One of my players was recently asking for magic arrows, so I thought I’d post my magical ammunition conversions/creations for D&D 5th edition.

If you are a little worried about giving an archer a magic weapon you could give out magic arrows instead. They are consumable and you can give just enough for an upcoming tough encounter. I thought about creating stats for arrows of revelation, acid, phasing and others, but for this article I picked the Sleep Arrow and kept the other 3 to be more damage focused. As a DM, you can put any spell on an arrow, you just have to figure out what the damage and/or DC should be.

The D&D 5th Edition Dungeon Master’s Guide has magical ammunition and the Arrow of Slaying, but here are some additional options that might work for you.

Firestorm Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow feels warm when touched, is painted red and has red fletching. Its tip is filled with a magical explosive. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, additional fire damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 fire damage to creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 fire damage to creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 fire damage to hit creature and any creatures within 5′ (including allies) that fail a DC 13 Dexterity save take 1d6 fire damage.

Lightning Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow is painted yellow has yellow fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, lightning damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 lightning damage to hit creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 lightning damage to hit creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 lightning damage to hit creature and the creature must make a DC 15 Constitution save or become stunned until the end of its next turn.

Freezing Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow feels cold when touched and covered it frost. It is painted blueish white and has light blue fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition. The bonus, cold damage and any other effects are determined by the rarity of the ammunition. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: Additional 1d6 cold damage to hit creature.
Rare +2 to attack and damage rolls Hit: Additional 2d6 cold damage to hit creature.
Very Rare +3 to attack and damage rolls Hit: Additional 3d6 cold damage to hit creature and the creature must make a DC 15 Constitution save or become petrified (frozen) until the end of its next turn.

Sleep Arrow +1, +2, +3

Uncommon (+1 ), Rare (+2), Very Rare (+3)

This arrow is painted white and has white fletching. You get a bonus to attack and damage rolls made by this piece of magic ammunition determined by its rarity. If the arrow hits a creature it bursts into magical energy and deals only nonlethal damage (equal to the amount of damage rolled). A creature that has fallen asleep is unconscious for 1 minute or until the sleeper takes damage or is slapped/shaken awake. Unconscious, undead or creatures that are immune to being charmed aren’t affected by the sleep magic of this arrow and only take the nonlethal damage. Once fired the arrow is destroyed and can not be recovered.

Uncommon +1 to attack and damage rolls Hit: The creature must make a DC 11 Wisdom save or fall asleep.
Rare +2 to attack and damage rolls Hit: The creature must make a DC 14 Wisdom save or fall asleep.
Very Rare +3 to attack and damage rolls Hit: The creature must make a DC 17 Wisdom save or fall asleep.

D&D 5th edition doesn’t provide specific prices for magic items, but it does provide ranges for how much to charge for how rare an item is in your world. If you want to know the prices in my world too for reference, I sell the above magic arrows at 30gp each for uncommon and 125gp each for rare. I didn’t even offer the very rare +3 ammunition. For basic +1, +2 and +3 arrows I’d put my prices on the lower end of the ranges found on page 135 of the DMG.

Secrets of the ofcult

Many believe that the secrets of the occult hold great power and insight into the mysteries of the universe. Some believe that by tapping into these hidden forces, one can gain access to ancient wisdom, spiritual enlightenment, or even mystical abilities. This allure has attracted countless individuals throughout history, from ancient civilizations to modern times, who seek to unlock these secrets and harness their power. However, the occult is not without its controversies and dangers. While there are those who use its practices for positive purposes, such as self-improvement or spiritual growth, there are also those who exploit its power for personal gain or to harm others. Black magic, curses, and dark rituals are often associated with the occult, adding a sense of fear and caution to its exploration. Despite its enigmatic nature, the occult continues to find its place in contemporary society. It has influenced various aspects of popular culture, from books and movies to music and fashion. The allure of the occult is undeniable, as it taps into humanity's desire to comprehend and control the unknown. In conclusion, the secrets of the occult remain elusive and shrouded in mystery. Whether one believes in its power or dismisses it as mere superstition, there is no denying its enduring appeal. The allure of the occult lies in its ancient wisdom, hidden knowledge, and the potential for unlocking the mysteries of the universe. However, it is essential to approach the occult with caution and respect, recognizing its potential for both enlightenment and darkness..

Reviews for "Ancient Prophecies and Hidden Truths: Insights into Occult Divination"

1. Rachel - 2 stars - I had high hopes for "Secrets of the Occult" based on the intriguing description, but unfortunately, it fell flat for me. The writing style was dry and lacked the suspense and excitement I was looking for in a book about the occult. Additionally, the author seemed more focused on providing historical information rather than delving into the mysterious and supernatural aspects of the subject. Overall, I found it to be a disappointing read.
2. Mark - 1 star - I found "Secrets of the Occult" to be utterly boring and unengaging. The content was repetitive, and the author seemed more interested in presenting academic research than creating an immersive reading experience. The lack of compelling storytelling made it difficult for me to stay interested, and I ended up giving up on the book halfway through. I would not recommend this to anyone looking for an exciting exploration of the occult.
3. Sarah - 2 stars - I was hoping for an intriguing and thought-provoking exploration of the occult, but "Secrets of the Occult" left me feeling underwhelmed. The author's writing style was dull and lacked passion, which made it difficult for me to fully engage with the subject matter. Additionally, the book was filled with unnecessary tangents and excessive historical details that detracted from the overall enjoyment. While it may be informative for someone seeking a more academic approach, it failed to captivate and satisfy my interest in the occult.

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