The Witch Hunter Captain's Arsenal: Weapons and Tools of the Trade

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A witch hunter captain is a title bestowed upon an individual who leads a group or organization dedicated to hunting and eradicating witches. In history and folklore, witch hunters were often associated with the witch trials and persecutions that took place during the Early Modern period in Europe and America. The witch hunter captain was responsible for overseeing the activities of their team and directing their efforts in identifying, capturing, and eliminating witches. Their role required a combination of skills, including a deep knowledge of witchcraft beliefs and practices, investigation techniques, and an understanding of the legal and religious frameworks surrounding witch trials. To be effective in their role, a witch hunter captain needed to have a firm belief in the existence of witches and the danger they posed to society. They would often work closely with religious authorities, such as priests or clergy, to gather evidence and gather support for their actions.


I'd recommend looking into 3pp material - I don't know enough about that. D20pfsrd generally hosts both first-party and third-party material, so you might check there. just look out for the Jade Regent one. ^_^

The Tongues Advanced Player s Guide and Lyncanthropy Horror Realms curses both make speech to allies difficult, though they don t impair verbal spells. Besides, they already released a deaf curse, and depending on the timing of the curse a deaf oracle is likely to be either mute same problem , comical GOOD DAY, KIND SIR.

Curse of muteness

They would often work closely with religious authorities, such as priests or clergy, to gather evidence and gather support for their actions. Witch hunters would employ various methods in their pursuit of witches. This could include conducting interviews and interrogations of suspected witches and their acquaintances, searching for physical evidence like spell books or potions, and even resorting to torture to extract information or confessions.

Curse of muteness

Hey there! I just got HL and so far I'm liking the program. I have the APG and access to the Oracle. What I was wanting to do is create an NPC Oracle with a custom curse, mute. He can't talk but later on gains abilities to communicate empathically and even through telepathy.

The original homebrew idea came from here (which is based on Zaiobe from Jade Regent). It lies somewhere between the same power as deaf and clouded vision in terms of bonuses.


Curse: Mute � You cannot speak or vocalize in any way. Comprehend languages, tongues and other similar abilities have no effect on making your attempts at verbal communication understood. You cast all of your spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time.

  • You receive a +3 competence bonus on Perception checks.
  • You gain the ability to communicate empathically with anyone that you are touching. This empathic communication only conveys emotions, urges, and simple ideas. It does not allow verbal communication.
  • You can communicate empathically with anyone in a 60 foot radius that you're aware of.
  • You can telepathically communicate with any one individual that you are touching. You must both share a language
  • A telepathic bond (as the spell) may be formed with one specific creature per day. You must touch the target to establish the connection. It takes one minute to establish a connection. The connection lasts for 24 hours or until a new bond is formed.
  • You can communicate telepathically with any one creature in a 60 ft. radius that you're aware of
  • Once per day, you may use sending as a spell-like ability.

The other oracle's curses threads are at least a year old so I didn't want to revive a dead thread

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Throughout the years, I’ve gradually found new ways to reach people via the growing realm of online communication. I had envisioned this added convenience as something that would spark a new era of communication, but I inadvertently took sanctuary in hiding behind a screen. It was not until the pandemic took away all forms of in-person conversation that I noticed how silent I had become, even with online communication in my life.
Witch hunter captain

Although the role of a witch hunter captain was often met with fear and controversy, they were seen by some as protectors of society from the perceived threat of witchcraft. They played a significant role in the persecution and execution of countless individuals accused of practicing witchcraft, leading to widespread fear and paranoia. In popular culture, the image of a witch hunter captain is often associated with a dark and mysterious figure, dressed in heavy cloaks and armed with weapons to combat supernatural forces. They are depicted as skilled investigators and warriors, relentlessly pursuing their targets and facing dangerous encounters with witches. While the witch hunting era has long passed, the concept of a witch hunter captain continues to be explored in literature, film, and other forms of media. Whether portrayed as heroes or villains, they remain a prominent figure in the collective imagination, representing a time of persecution and superstition..

Reviews for "Patrolling the Shadows: The Life of a Witch Hunter Captain"

1. Jessica - 2/5
I found Witch Hunter Captain to be quite disappointing. The plot was predictable and offered nothing new to the fantasy genre. The characters were one-dimensional, lacking depth and development. The pace of the story was also slow, making it difficult to stay engaged. Overall, I would not recommend this book to anyone looking for an exciting and original fantasy read.
2. Brian - 1/5
I really did not enjoy Witch Hunter Captain at all. The writing style was clunky and the dialogue felt forced. The world-building was poorly executed, leaving me confused and disconnected from the story. The plot was overly simplistic and lacked any real substance. I couldn't connect with the characters and struggled to care about their journey. In my opinion, this book was a complete waste of time.
3. Megan - 3/5
Witch Hunter Captain had its moments, but overall, it fell short for me. The story had potential, but it was overshadowed by an excessive amount of clichés and tropes. The pacing was uneven, with some parts dragging on and others feeling rushed. While the concept was interesting, the execution was lacking. I wouldn't say it was a terrible book, but it definitely didn't live up to my expectations.

Rise to Power: Becoming a Witch Hunter Captain

The Witch Hunter Captain's Guide to Identifying and Neutralizing Witchcraft