"The Lion, the Witch, and the Wardrobe" is a fantasy novel written by C.S. Lewis and published in 1950. It is the first book in "The Chronicles of Narnia" series, which tells the story of four children - Peter, Susan, Edmund, and Lucy - who stumble upon a magical wardrobe that leads them to the enchanting world of Narnia. The story begins during World War II when the children are evacuated from London to a country house owned by an eccentric professor. While exploring the house, Lucy discovers a wardrobe that serves as a gateway to Narnia.
Sandalphon: The Ultimate Persona of the Moon Arcana. Based on the brother of Metatron and deliverer of prayers from Judeo-Christian lore. Immune to darkness, resistant towards physical damage and electricity.
Outside of the above, she does have Heat Riser, which is one of the better buffs in the game, as well as Amrita, although that has a high SP cost for only hitting a single character, even if it also removes binds and ailments. That means Ryuji should be in the front row, should you use him, as his defensive and offensive stats will help him deliver strong physical blows and take them, as well.
While exploring the house, Lucy discovers a wardrobe that serves as a gateway to Narnia. In this snowy land, Lucy meets a faun named Mr. Tumnus, who informs her that Narnia is currently under the oppressive rule of the White Witch.
Persona 5
Joker is the main protagonist of Persona 5 and if you're playing on Risky, then you have to include him on your team. Should he fall in battle on Risky difficulty, then you will receive a Game Over. For this reason, it might be better to put him in the back row, since enemies with melee abilities won't be able to strike the back row too often. Either way, he is a great addition to the team, since he has the ability to buff up the critical rate of a single row with Rebel/Revolt Vanguard. He also has access to a few nice physical skills, with Dream Needle being exclusive to him, and Curse-based attacks.
At level 99, Joker doesn't really excel in anything, with Luck being his lowest stat at 58. His higher stats include both Strength and Endurance (86), and his Agility (72). His HP and SP aren't really high, either, so you could go a bunch of ways with Joker. Take a look at the rest of your team and see what is missing, as that is your best bet for the role to fulfill. Note that his lower Luck means he might not be the best for Ailments/Binds, although some passive skills might make him still good at it.
Skill | Type | Cost | Description | Level |
---|---|---|---|---|
Single Shot | Phys | 16 HP | Light Phys attack that pierces to the back row. Stronger in Boost. | Innate |
Eiha | Curse | 6 SP | Light Curse attack. (1 enemy) | Innate |
Dream Needle | Phys | 6 HP | Light Phys attack, with medium chance of Sleep. | 2 |
Rebel Vanguard | Buff | 3 SP | Significantly raise critical rate for 1 turn. (1 row) | 9 |
First Star | Passive | -- | Raise damage dealt when attacking before all enemies act. | 14 |
Eiga | Curse | 14 SP | Medium Curse attack. (1 enemy) | 24 |
Assault Shot | Phys | 28 HP | Medium Phys attack that pierces to the back row. Stronger in Boost. | 27 |
Punishing Bite | Phys | 40 HP | Medium Phys attack, higher damage if target is bound, but dispels Bind. | 34 |
Maeiga | Curse | 36 SP | Medium Curse attack. (All enemies) | 38 |
Death Needle | Phys | 32 HP | Medium Phys attack, with high chance of Poison. | 42 |
Eigaon | Curse | 32 SP | Heavy Curse attack. (1 enemy) | 48 |
Return From Yomi | Passive | -- | Medium chance of HP restore when near KO. | 53 |
Broadshot | Phys | 68 HP | Heavy Phys attack that pierces to the back row. Stronger in Boost. | 59 |
Maeigaon | Curse | 52 SP | Heavy Curse attack. (All enemies) | 64 |
Oneshot Kill | Phys | 92 HP | Severe Phys attack that pierces to the back row. Stronger in Boost. | 70 |
Revolt Vanguard | Buff | 3 SP | Significantly raise critical rate for 2 turns. (1 row) | Evolution |
Ryuji Sakamoto
There's not really much to say about Ryuji, other than he is a tank/physical attacker. His Endurance is almost maxed out at level 99 (it stops short at 97), as does his Strength stat (stops at 98). That means Ryuji should be in the front row, should you use him, as his defensive and offensive stats will help him deliver strong physical blows and take them, as well. His special skill allows you to have a low/medium chance to use Death Counter at the beginning of the battle, which basically gives him counters whenever someone in his row is attacked. While you can get Death Counter as an ability on a Sub-Persona, any chance for a freebie is welcome.
It might be useful to keep Zio/Zionga on Ryuji, in the off chance you require an additional electric attack for striking a weakness. Line/All Guard is incredibly useful on bosses, as long as you have a healer keeping Ryuji alive. Adding Regenerate to any physical skill user is something you might want to do, although Ryuji learns the third one naturally. Brain Shake is one of the better skills, since so many enemies are susceptible to Confusion, so you might want to keep it on his main Persona.
Skill | Type | Cost | Description | Level |
---|---|---|---|---|
Lunge | Phys | 14 HP | Light Phys attack. Stronger in Boost. | Innate |
Line Guard | Buff | 3 SP | Raise defense and protects allies. Extra defense while protecting. (1 row) | Innate |
Headbutt | Phys | 19 HP | Light Phys attack, with medium chance of Confusion. | 4 |
Zio | Electric | 6 SP | Light Elec attack. (1 enemy) | 10 |
Counter Style | Passive | -- | Low chance of Death Counter when battle starts. | 18 |
Brain Shake | Phys | 32 HP | Medium Phys attack, with high chance of Confusion. | 22 |
Assault Dive | Phys | 25 HP | Medium Phys attack. Stronger in Boost. | 28 |
Armor Breaker | Phys | 32 HP | Immediate medium Phys attack. Lower defense for 1 turn. | 33 |
Zionga | Electric | 14 SP | Medium Elec attack. (1 enemy) | 40 |
Null S-Bind | Passive | -- | Prevent Strength Bind. | 44 |
All Guard | Buff | 9 SP | Raise defense and protects allies. Extra defense while protecting. (Party) | 49 |
Deathbound | Phys | 73 HP | Heavy Phys attack. Stronger in Boost. | 55 |
Power Charge | Buff | 22 SP | Triple physical attack for next hit. Lasts 3 turns. (Self) | 60 |
Regenerate 3 | Passive | -- | Greatly restore HP at the end of the turn. | 63 |
God's Hand | Phys | 85 HP | Severe Phys attack. Stronger in Boost. | 71 |
Revenge Style | Passive | -- | Medium chance of Death Counter when battle starts. | Evolution |
Ann Takamaki
Looking at Ann's maxed level stats, she definitely excels in Magic (91) and SP, with her other stats not really being that good at all. This makes her an ideal nuker with Fire (her specialty) and any other element you want to concentrate on with a Sub-Persona. She does have access to some healing spells, like Mediarama, but her Speed is low and you will want someone that could go before enemies for healing; Me Patra might be a keeper due to its usefulness. If you could get the last fire-boosting damage passive on her Sub-Persona, it might be helpful, but that is only on one and comes at level 84. Her unique skill isn't anything special, so it's up to you whether to keep it or not. The other skills to keep should be obvious, though, should you keep the fire-nuker approach.
Skill | Type | Cost | Description | Level |
---|---|---|---|---|
Agi | Fire | 6 SP | Light Fire attack. (1 enemy) | Innate |
Dia | Healing | 5 SP | Slight HP restore. (1 ally) | Innate |
Dormina | Ailment | 6 SP | Medium chance of Sleep. (1 row) | 5 |
Patra | Healing | 6 SP | Remove ailments. (1 row) | 8 |
Masochist Lash | Passive | -- | Additional attack when a target is bound. | 16 |
Fire Boost | Passive | -- | Slightly raise Fire attack strength. | 21 |
Agilao | Fire | 14 SP | Medium Fire attack. (1 enemy) | 28 |
Diarama | Healing | 10 SP | Moderate HP restore. (1 ally) | 32 |
Me Patra | Healing | 12 SP | Remove ailments. (Party) | 37 |
Maragion | Fire | 36 SP | Medium Fire attack. (All enemies) | 43 |
Mediarama | Healing | 30 SP | Moderate HP restore. (Party) | 48 |
Fire Amp | Passive | -- | Moderately raise Fire attack strength. | 54 |
Agidyne | Fire | 32 SP | Heavy Fire attack. (1 enemy) | 61 |
Mind Charge | Buff | 22 SP | Triple magic attack for next hit. Lasts 3 turns. (Self) | 65 |
Maragidyne | Fire | 52 SP | Heavy Fire attack. (All enemies) | 69 |
Mistress Lash | Passive | -- | Additional powerful attack when a target is bound. | Evolution |
Yusuke Kitagawa
At first glance, Yusuke seems to be a pretty good character, as at level 99, he has max Strength and pretty high speed. However, as you unlock more characters that have more prominent roles, Yusuke is severely outclassed by them. As an example, Akihiko is faster than Yusuke by a little bit and has as much strength, but he has much better defense. However, don't let that deter you from using him, especially if he's a favorite character of yours. Just know that there are better characters out there, statistically and base skills-wise. Speaking of stats, Yusuke has pitifully low health for the type of character he is, which when coupled with his relatively low endurance, means he might be hitting the floor a little too often.
As far as skills go, Yusuke has a mix of ice spells and physical attacks. All of his ice skills, except for Glacial Edge, are single target, so he lacks a bit of group-hitting spell. However, he does gain an all-enemy skill with Heat Wave, a physical one. Note that Yusuke gets both Dodge Arts and the plus version, so there is a possibility he might evade attacks on the front line, but taking the risk with his low health is not something you want to do later in the game. His special skill, Snacking Art/Expertise, is nothing more than Regenerate and doesn't stack with the same tiers, plus those are left better to someone else with a lot more HP.
Skill | Type | Cost | Description | Level |
---|---|---|---|---|
Giant Slice | Phys | 16 HP | Light Phys attack that splashes to either side. Stronger in Boost. | Innate |
Sukukaja | Buff | 8 SP | Raise accuracy and evasion for 3 turns. (1 ally) | Innate |
Snacking Art | Passive | -- | Slightly restore HP at the end of the turn. | 3 |
Bufu | Ice | 6 SP | Light Ice attack. (1 enemy) | 7 |
Zanshinken | Phys | 16 HP | Light Phys attack. If unhurt during turn, extra attack activates. | 17 |
Dodge Arts | Passive | -- | Moderately raise evasion against all attacks. | 22 |
Mighty Swing | Phys | 28 HP | Medium Phys attack that splashes to either side. Stronger in Boost. | 27 |
Bufula | Ice | 14 SP | Medium Ice attack. (1 enemy) | 32 |
Glacial Edge | Ice | 56 HP | Medium Ice attack that splashes to either side. (1 enemy) | 38 |
Heat Wave | Phys | 24 HP | Medium Phys attack. Stronger in Boost. | 43 |
Masukukaja | Buff | 18 SP | Raise accuracy and evasion for 3 turns. (Party) | 47 |
Tempest Slash | Phys | 63 HP | 2-6 medium Phys attacks. | 53 |
Bufudyne | Ice | 32 SP | Heavy Ice attack. (1 enemy) | 59 |
Dodge Arts+ | Passive | -- | Greatly raise evasion against all attacks. | 64 |
Myriad Arrows | Phys | 85 HP | 70 | |
Snack Expertise | Passive | -- | Greatly restore HP at the end of the turn. | Evolution |
Goro Akechi
At first glance, Akechi doesn't look like anything special, but he has a few skills that set him apart from the other characters in the game. Looking at his stats, nothing stands out, as his two highest are Endurance and Agility at 79 (at max level). His Luck is his worst stat, capping at 60, although it's probably his most important. For his skills, he has a few physical ones, like Holy Touch, Twin Slash, Strike Link and Arrow Rain. Holy Touch is nice and should remain in his skillset, especially when you factor in his main reason for including him in the party. He's not really quick enough to utilize Strike Link to its fullest and Arrow Rain is nice, especially for bosses.
Akechi also has access to a skill called Refresh, which heals health and ailments for a row. For 8 SP, which is pretty low considering, it's great, especially since it also restores HP. However, once you gain access to stuff like Patra/Me Patra (heals all ailments, too), then Refresh is more of a skill to use in a pinch. Akechi also has a bunch of bless skills, both the damaging and instant death kind. The latter are mostly useless compared to Persona Q (where they were completely overpowered), so it might not be worth it to keep those at all. There is also Megidola, a skill that will pretty much always deal full damage, since it's Almighty.
At level 63, Akechi learns Debilitate, allowing you to debuff a single target's attack, defense and accuracy/evasion for three turns. While this is great, you can get this a lot sooner than that level, even the version that allows you to put it on a skill card (Rangda gets this at 47). By far, the most useful thing Akechi brings to the table is his unique skill, Sleuth Insight/Detective's Ban. This can apply all three binds on a single enemy (upgraded version hits a whole row of enemies), at a medium chance, so make sure you get Bind Arts/Bind Arts+ on Akechi to make sure the binds more successful.
Skill | Type | Cost | Description | Level |
---|---|---|---|---|
Twin Slash | Phys | 14 HP | 2 light Phys attacks. Stronger in Boost. | Innate |
Kouha | Bless | 6 SP | Light Bless attack. (1 enemy) | Innate |
Refresh | Healing | 8 SP | Slight HP restore and remove ailments. (1 row) | 4 |
Strike Link | Phys | 20 HP | Light Phys attack. Further allied attacks gain link damage. | 10 |
Sleuth Insight | Bind | 2 SP | Medium chance of Magic/Strength/Agility Bind. (1 enemy) | 15 |
Makouha | Bless | 18 SP | Light Bless attack. (All enemies) | 23 |
Holy Touch | Phys | 19 HP | Medium Phys attack, with medium chance of Magic Bind. | 29 |
Mahama | Bless | 22 SP | Low chance of instant kill. (All enemies) | 33 |
Makouga | Bless | 36 SP | Medium Bless attack. (All enemies) | 39 |
Arrow Rain | Phys | 30 HP | 3-6 medium Phys attacks to random targets. Stronger in Boost. | 42 |
Kougaon | Bless | 32 SP | Heavy Bless attack. (1 enemy) | 49 |
Megidola | Almighty | 32 SP | Heavy Almighty attack. (All enemies) | 56 |
Hamaon | Bless | 20 SP | Medium chance of instant kill. (1 enemy) | 60 |
Debilitate | Debuff | 42 SP | Decrease 1 foe's Attack, Defense and Agility for 3 turns. (1 foe) | 63 |
Makougaon | Bless | 52 SP | Heavy Bless attack. (All enemies) | 67 |
Detective's Ban | Bind | 2 SP | Medium chance of Magic/Strength/Agility Bind. (1 row) | Evolution |
Morgana
Once you gain Morgana in your party, he will likely be the main healer, especially once he gets Media at level 13. However, as the game goes on and you get other characters, Morgana's flaws really start to show. His health and Endurance are pretty low, meaning there's a good chance that an enemy starts to hit all characters, he will go down. In fact, Yukari will almost be a slightly better version of Morgana later on, only she has a better unique skill than Morgana, as it benefits the party more. Morgana's unique skill, Kitty/Trick Step, basically gives him a chance to evade any attack, but it's only for him.
Morgana also has high Magic, so he can be a good choice in helping deliver damage through his wind skills. He also has a few physical skills, like Arrow Rain, which is fantastic, but his other two are situational. Lucky/Miracle Punch are pretty much low chance to hit, but a high chance to inflict a critical hit if it connects. These skills are very nice in the beginning of the game, especially when you might be strapped for SP or not have access to a specific element on more than a single character. However, they become a bit outdated once you do have more Sub-Personas in your list.
Skill | Type | Cost | Description | Level |
---|---|---|---|---|
Garu | Wind | 6 SP | Light Wind attack. (1 enemy) | Innate |
Dia | Healing | 5 SP | Slight HP restore. (1 ally) | Innate |
Lucky Punch | Phys | 12 HP | Tiny Phys attack. High critical rate but low accuracy. | 4 |
Kitty Step | Passive | -- | Moderately raise evasion against all attacks. | 7 |
Media | Healing | 12 SP | Slight HP restore. (Party) | 13 |
Magaru | Wind | 18 SP | Light Wind attack. (All enemies) | 20 |
Garula | Wind | 14 SP | Medium Wind attack. (1 enemy) | 26 |
Mediarama | Healing | 30 SP | Moderate HP restore. (Party) | 32 |
Arrow Rain | Phys | 30 HP | 3-6 medium Phys attacks to random targets. Stronger in Boost. | 37 |
Miracle Punch | Phys | 49 HP | Medium Phys attack. High critical rate but low accuracy. | 44 |
Null A-Bind | Passive | -- | Prevent Agility Bind. | 47 |
Garudyne | Wind | 32 SP | Heavy Wind attack. (1 enemy) | 54 |
Samarecarm | Healing | 36 SP | Revive and restore all HP. (1 ally) | 59 |
Magarudyne | Wind | 52 SP | Heavy Wind attack. (All enemies) | 63 |
Mediarahan | Healing | 56 SP | Full HP restore. (Party) | 67 |
Trick Step | Passive | -- | Greatly raise evasion against all attacks. | Evolution |
Makoto Niijima
Makoto is an alright character that doesn't really excel at anything, although she can be used for either physical and magical attacks, as her Strength and Magic are her two highest stats (they max out at 86, naturally). What's good about Makoto, though, is that she is only one of two characters that learn nuke skills on their own (other is Aigis), with Makoto also learning Nuclear Boost/Amp to help them do more damage. She also has a Link starter, but her Agility is not very good, so unless you get something like Dragon Cry/Bestial Roar, get rid of it. Actually, her special skill is pretty much the same thing as Bestial Roar/Dragon Cry, so you don't really need either of those.
Skill | Type | Cost | Description | Level |
---|---|---|---|---|
Frei | Nuke | 6 SP | Light Nuke attack. (1 enemy) | Innate |
Diarama | Healing | 10 SP | Moderate HP restore. (1 ally) | Innate |
Rakukaja | Buff | 8 SP | Raise defense for 3 turns. (1 ally) | Innate |
Full Throttle | Buff | 3 SP | Raise attack and act first for 3 turns. | Innate |
Nuke Boost | Passive | -- | Slightly raise Nuke attack strength. | 18 |
Nucleostrike Link | Nuke | 48 HP | Light Nuke attack. Further allied attacks gain link damage. | 23 |
Freila | Nuke | 14 SP | Medium Nuke attack. (1 enemy) | 29 |
Marakukaja | Buff | 18 SP | Raise defense for 3 turns. (Party) | 33 |
Scorching Blast | Nuke | 56 HP | Medium Nuke attack that splashes to either side. (1 enemy) | 39 |
Diarahan | Healing | 28 SP | Full HP restore. (1 ally) | 44 |
Mafreila | Nuke | 36 SP | Medium Nuke attack. (All enemies) | 49 |
Nuke Amp | Passive | -- | Moderately raise Nuke attack strength. | 55 |
Nuclear Blast | Nuke | 82 HP | Heavy Nuke attack that splashes to either side. (1 enemy) | 59 |
Freidyne | Nuke | 32 SP | Heavy Nuke attack. (1 enemy) | 63 |
Mafreidyne | Nuke | 52 SP | Heavy Nuke attack. (All enemies) | 67 |
Unlimiter | Buff | 3 SP | Greatly raise attack and act first for 3 turns. | Evolution |
Haru Okumura
Despite what you may think, Haru is a tanky and physical powerhouse, as she almost has max Strength and Endurance at level 99. However, all of her other stats are not as good, sporting the second lowest Speed amongst the Persona 5 characters and one of the worst Luck stats for the same group, too. Besides that, she is the only character in the game who learns Psy skills naturally, so that's something she has going for her. Her unique ability is nice in the beginning of the game, but as you get access to higher-level Personas, it can be replaced by Immunity Buffer, which has a high chance to nullify physical attacks for the person equipped with it (Axe Bulwark, the upgraded version, only has a medium chance).
Outside of the above, she does have Heat Riser, which is one of the better buffs in the game, as well as Amrita, although that has a high SP cost for only hitting a single character, even if it also removes binds and ailments. Regenerate 1 and 2 are great to have, since it is percentage based and she has high HP. She has a limited choice of physical attacks, which aren't too good, but Oneshot Kill can pierce to the back row and when coupled with the Regenerate passives, she can keep using it.
Skill | Type | Cost | Description | Level |
---|---|---|---|---|
Twin Slash | Phys | 14 HP | 2 light Phys attacks. Stronger in Boost | Innate |
Psi | Psy | 6 SP | Light Psy attack. (1 enemy) | Innate |
Regenerate 1 | Passive | -- | Slightly restore HP at the end of the turn. | Innate |
Axe Guard | Passive | -- | Low chance of nullifying Phys attacks. | Innate |
Mind Strike | Psy | 32 HP | Light Psy attack that splashes to either side. (1 enemy) | 17 |
Psy Boost | Passive | -- | Slightly raise Psy attack strength. | 24 |
Psio | Psy | 14 SP | Medium Psy attack. (1 enemy) | 28 |
Triple Down | Phys | 25 HP | 3 medium Phys attacks. Stronger in Boost. | 34 |
Mental Smash | Psy | 56 HP | Medium Psy attack that splashes to either side. (1 enemy) | 40 |
Regenerate 2 | Passive | -- | Moderately restore HP at the end of the turn. | 42 |
Mapsio | Psy | 36 SP | 46 | |
Amrita | Healing | 45 SP | Full HP restore. Remove all Binds and ailments. (1 ally) | 51 |
Psiodyne | Psy | 32 SP | Heavy Psy attack. (1 enemy) | 60 |
Heat Riser | Buff | 35 SP | Raise attack/defense and accuracy/evasion for 3 turns. (1 ally) | 65 |
Oneshot Kill | Phys | 92 HP | Severe Phys attack that pierces to the back row. Stronger in Boost. | 70 |
Axe Bulwark | Passive | -- | Medium chance of nullifying Phys attacks. | Evolution |
Lucy's siblings initially doubt her story, but soon stumble into Narnia themselves. Upon entering the wardrobe, they find themselves separated, with Edmund encountering the White Witch. Seduced by the promise of power and Turkish delight, Edmund betrays his siblings to the witch, becoming entangled in her web of lies. The remaining three children, guided by a talking lion named Aslan, must embark on a journey to save Edmund and break the witch's icy grip on Narnia. Along the way, they encounter various fantastical creatures, including talking beavers, centaurs, and giants. Aslan, depicted as a wise and majestic lion, is portrayed as the messianic figure in the story. He sacrifices himself to save Edmund, but rises from the dead, defeating the White Witch and restoring life and vitality to Narnia. "The Lion, the Witch, and the Wardrobe" is an allegorical tale that touches on themes of redemption, sacrifice, and the struggle between good and evil. It has captured the imaginations of readers of all ages and has been adapted into stage plays, television series, and a successful film franchise. The book's enduring popularity has solidified it as a beloved classic of children's literature.".
Reviews for "The Music and Sound Design of BBC's "The Lion, the Witch and the Wardrobe"
1. John - 2/5 stars - I recently watched "BBC Lion Witch and Wardrobe" and I was quite disappointed. The acting felt wooden and lacked depth, which made it hard for me to connect with the characters. Additionally, I found the pacing to be quite slow, which made the already long movie feel even longer. The special effects also fell short of my expectations, as they seemed outdated and not up to par with modern standards. Overall, I was not impressed with this adaptation and would suggest exploring other versions of the story.
2. Sarah - 2/5 stars - I found "BBC Lion Witch and Wardrobe" to be underwhelming. The story felt rushed and certain important character developments were glossed over. I also had issues with the production design, as some of the sets and costumes looked cheap and unimpressive. The film lacked the magical and enchanting atmosphere that I associate with the Narnia series. While the performances were decent, they were not enough to salvage the overall disappointing experience. I would recommend seeking out other adaptations or reading the book instead.
3. Michael - 3/5 stars - I had mixed feelings about "BBC Lion Witch and Wardrobe." On one hand, I appreciated the faithfulness to the source material and the efforts put into creating the world of Narnia. However, I found the execution to be lacking in certain areas. The pacing felt uneven, with some parts dragging on while others rushed through important plot points. The special effects, although commendable considering the film's age, did not always hold up well. Overall, I think this adaptation has its merits, but it didn't fully capture the magic and wonder of the book for me.