The Demon Filn: A Tale of Terror and Tragedy

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"The Curse of the Demon" is a British horror film directed by Jacques Tourneur and released in 1957. The film is based on the short story "Casting the Runes" by M.R. James and tells the story of a skeptical American psychologist, Dr. John Holden, who becomes embroiled in a supernatural plot involving a curse. The film opens with the death of a British colleague of Dr.


To simplify, the mystic robe top and blue dragonhide body have equal Armour bonuses, but the former is classed Magic and the latter classed Ranged, so both armours will defend differently.

Tank armor you ll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn t matter how long your trip lasts. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing.

Magic tanking equipment in Runescape 3

The film opens with the death of a British colleague of Dr. Holden, who had been investigating a cult led by the mysterious Julian Karswell. Dr.

Magic tanking equipment in Runescape 3

Do say mage robes increase magic hitrate or damage in any way? Let's say I'm mostly fighting melee enemies, wouldn't it make sense to wear the bulkiest melee armor I can get my dirty hands on regardless of what I am using to attack? Currently using magic.

Автор сообщения: Aquasword480:

So the full view of the system logic/basics are this..

Armor is broken down into 3 classes and 3 styles. The classes are Tank armor, Power armor, and Hybrid armor while the styles are Melee, Magic, and Range.

Defensively Melee style armor is strong against the piercing power of an arrow but it's weak to the magical powers of spells. Mage armor is enchanted to be resistant to the impact from melee weapons but arrows pierce right through the cloth. Range armor is typically made with material resistant to magic but isn't sturdy against physical blows of melee attacks. Hybrid armor has no style but offers equal defense against all 3 styles.

Accuracy wise melee armor will drop your accuracy in range and mage, mage armor drops your accuracy in melee and range, and range drops your accuracy in mage and melee. The idea is the metal and leather armors aren't conductive to magic, the leather and robes aren't conductive to hacking away with a sword, and the metal armor and robes are to bulky to have the finesse needed to properly use a bow. Hybrid armor armor offers no accuracy penalty to any style.

As for the classes Tank armor grants high defense and is the only one that offers HP boosts. Power armor offers lower defensive buff but adds a damage boost. Hybrid armor as covered offers balanced defenses and accuracy but it's MUCH weaker than armor of its level, a tier 70 hybrid armor has the stats of a tier 55 armor. So if T70 defense is 297 then Hybrid armor has a defensive rating of 226. This means 9/10 times you don't want to use hybrid armor outside of specific content as hybrid armor tends to have a variety of unique set effects (effects that trigger in battle when wearing the full set of armor or in some cases as little as 3 pieces).

If you want to improve your accuracy with an actual buff that's done by your weapons and various jewelry/accessories. Weapon is what will determine the majority bulk of your damage accessories like rings and pendants offer small bonuses to armor but tend to have lots of utility or special qualities to them.

The general rule is that you never try to fight with a style that doesn't match your armor. You don't try to use magic while wearing full iron armor, you don't try to range while wearing blue mystic robes, and you don't try to melee while wearing full dragonhide. The accuracy drop is per piece which means your hit chance can become virtually non-existent.

The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.

Don't get to bent over it though because this power armor superiority really only starts to come into player when you hit 60 defense. That's when good power armor starts to become available and only gets increasingly better. For casual play you can use whatever you want without much issue, I run hybrid armor lot of time when I'm just playing casually and swap onto my power armor when I go bossing or monster hunting in slayer. (Also for some really hard quest bosses)

Сообщения 1 – 3 из 3 15 окт. 2020 в 14:54

The way the combat system in Runescape (3) works, is that your melee armors will reduce your accuracy to hit with magic. Lore wise, the robes are enchanted so that they provide resistance to melee attacks, but arrows and bolts pierce it.

Game wise - Melee > Range Range > Mage Mage > Melee

So if you used magic, make sure you're wearing robes :)

Автор темы посчитал это сообщение ответом на свой вопрос. 15 окт. 2020 в 15:52

So the full view of the system logic/basics are this..

Armor is broken down into 3 classes and 3 styles. The classes are Tank armor, Power armor, and Hybrid armor while the styles are Melee, Magic, and Range.

Defensively Melee style armor is strong against the piercing power of an arrow but it's weak to the magical powers of spells. Mage armor is enchanted to be resistant to the impact from melee weapons but arrows pierce right through the cloth. Range armor is typically made with material resistant to magic but isn't sturdy against physical blows of melee attacks. Hybrid armor has no style but offers equal defense against all 3 styles.

Accuracy wise melee armor will drop your accuracy in range and mage, mage armor drops your accuracy in melee and range, and range drops your accuracy in mage and melee. The idea is the metal and leather armors aren't conductive to magic, the leather and robes aren't conductive to hacking away with a sword, and the metal armor and robes are to bulky to have the finesse needed to properly use a bow. Hybrid armor armor offers no accuracy penalty to any style.

As for the classes Tank armor grants high defense and is the only one that offers HP boosts. Power armor offers lower defensive buff but adds a damage boost. Hybrid armor as covered offers balanced defenses and accuracy but it's MUCH weaker than armor of its level, a tier 70 hybrid armor has the stats of a tier 55 armor. So if T70 defense is 297 then Hybrid armor has a defensive rating of 226. This means 9/10 times you don't want to use hybrid armor outside of specific content as hybrid armor tends to have a variety of unique set effects (effects that trigger in battle when wearing the full set of armor or in some cases as little as 3 pieces).

If you want to improve your accuracy with an actual buff that's done by your weapons and various jewelry/accessories. Weapon is what will determine the majority bulk of your damage accessories like rings and pendants offer small bonuses to armor but tend to have lots of utility or special qualities to them.

The general rule is that you never try to fight with a style that doesn't match your armor. You don't try to use magic while wearing full iron armor, you don't try to range while wearing blue mystic robes, and you don't try to melee while wearing full dragonhide. The accuracy drop is per piece which means your hit chance can become virtually non-existent.

The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.

Don't get to bent over it though because this power armor superiority really only starts to come into player when you hit 60 defense. That's when good power armor starts to become available and only gets increasingly better. For casual play you can use whatever you want without much issue, I run hybrid armor lot of time when I'm just playing casually and swap onto my power armor when I go bossing or monster hunting in slayer. (Also for some really hard quest bosses)

The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.
Curse of the demon filn

Holden dismisses the cult as mere superstition and continues his research on paranormal psychology. However, he soon finds himself targeted by Karswell, who gives him a slip of paper with ancient runes inscribed on it, known as the runes of evil. According to legend, whoever possesses these runes will be stalked by a demon and ultimately meet a gruesome death. Holden initially dismisses the curse as a hoax but soon experiences a series of unsettling events. He begins to see the demon, first as a shadowy figure, then in more tangible form. Despite the efforts of his colleagues and a skeptical friend, Holden becomes convinced that the curse is real and sets out to uncover the truth behind it. As he delves deeper into the mystery, Holden discovers that Karswell is indeed a powerful practitioner of dark arts. With time running out, Holden must use all his psychological expertise to outsmart the cult leader and find a way to break the curse before it's too late. One of the standout features of "The Curse of the Demon" is its atmospheric and suspenseful storytelling. Jacques Tourneur expertly creates an eerie and foreboding atmosphere through the use of lighting, sound effects, and clever cinematography. The demon itself, when finally revealed, is a terrifying and memorable creation, despite its limited screen time. The film explores themes of skepticism, belief, and the power of the supernatural. It raises questions about the nature of evil and the boundaries between reality and the supernatural. As the story progresses, the audience is left wondering whether the curse is a supernatural force or merely a product of Holden's overactive imagination. Overall, "The Curse of the Demon" is a well-crafted horror film that stands the test of time. Its blend of psychological suspense, supernatural elements, and intelligent storytelling make it a compelling watch for fans of the genre. The film serves as a reminder that sometimes the most terrifying things in life are not the monsters that lurk in the dark, but the demons that reside within ourselves.".

Reviews for "The Demon Filn: A Legacy of Fear and Despair"

1. Jane Doe - 2 out of 5 stars - I found "Curse of the Demon" to be incredibly underwhelming. The plot lacked originality and failed to deliver any scares. The acting was subpar, and the characters felt one-dimensional. The pacing was also off, with moments of slow build-up that didn't lead to any satisfying payoffs. Overall, I was extremely disappointed and wouldn't recommend this film to anyone looking for a good horror experience.
2. John Smith - 1 out of 5 stars - "Curse of the Demon" was a complete waste of time. The movie relied heavily on predictable jump scares and cheap horror clichés. The story was convoluted and lacked coherence, making it difficult to follow or feel invested in the outcome. The special effects were laughably bad, and the overall atmosphere felt forced. Save yourself the frustration and skip this film.
3. Sarah Johnson - 2 out of 5 stars - I was expecting great things from "Curse of the Demon," but unfortunately, it fell short of my expectations. The pacing was inconsistent, with slow moments dragging on for too long, while the supposedly tense scenes were rushed and lacked suspense. The writing was weak, with unconvincing dialogue and clichéd plot twists. The ending felt rushed and unsatisfying. While the film had potential, it failed to deliver a truly captivating and horrifying experience.

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