The Witch's Cackling: Exploring Gender Roles and Stereotypes

By admin

The **spooky cackling sound of a witch** is an iconic element of Halloween and witchcraft folklore. It conjures up images of dark magic, broomstick-riding witches, and cauldrons bubbling with potions. This distinctive sound is often depicted as a high-pitched, raspy laughter that sends shivers down the spines of those who hear it. The cackling sound of a witch is deeply rooted in ancient legends and cultural beliefs surrounding witches. Throughout history, witches were often portrayed as wicked, malevolent beings with supernatural powers. Their laughter was seen as a manifestation of their enjoyment in causing harm or mischief.


AC: 21 (Full Plate +1, Shield)
HP: 49 (2nd Wind - bonus action d10+4 heal)
Initiative: +2

You will have to juggle reactions if you try to use the charm and restrain effects simultaneously, as only one of them can be given disadvantage per round. Attack Rolls 7 with War Hammer or Shield Shove Attack; 5 with Eldritch Blast 2 on Shove Attack with active Frost Rune Advantage on Shove Attack with active Giant s Might 60 hit rate vs.

Boom rune 5e

Their laughter was seen as a manifestation of their enjoyment in causing harm or mischief. In popular culture, the cackling sound of a witch is commonly associated with the character's casting of spells or performing acts of witchcraft. It adds an eerie and macabre atmosphere to any scene and is frequently used in movies, animated films, and television shows to denote the presence of a witch or a sense of foreboding.

Thread: Rune Knight 4 / Daolock 1 for Christmas 1-shot

Parameters:
Evil characters taking on North Pole (anticipate Santa BBEG with elves, reindeer, snowmen)
5th level, 1st level equipment, +1 armor or weapon, 1x Potion of Healing
Wanted to make my first martial using Tasha�s subclasses
Note: probably wouldn't dip Warlock if continuing to play this character, and build around Extra Attack instead of Crusher/BB
Also been informed that JC says in Sage Advice that Shield Master Shove comes AFTER attack, of which I was unaware and seems , my DM not on board.

Name: Oliver Kelvin Boomer (goes by �Boomer�)
Race: Custom (darkvision, Crusher)
Class: Fighter (Rune Knight) 4/Warlock (Dao) 1

STR: 18 Saves: Str +4
DEX: 10 Dex +2 (Shield Master)
CON: 14 Con +2
INT: 8 Int -1
WIS: 10 Wis +0
CHA: 14 Cha +2
Note: would bump Con and lower Dex if not one-shot

Skills: Perception (+3), Athletics (+7), Deception (+5 at adv), Intimidation (+5 at adv), Smith�s Tools
Deception, Intimidation, Animal Handling, and Sleight of Hand at advantage

Feats: Crusher (+1 Str; 5� push on hit; target attacked at advantage until start of next turn on critical)
Shield Master (bonus action Shove Attack; +2 Dex save; no damage on successful Dex save)

AC: 22 (Full Plate +1, Shield, Defensive Fighting Style)
HP: 43 (2nd Wind - bonus action d10+4 heal)

Special Abilities:
Action Surge; Second Wind
Giant�s Might 3x/day (L size, Adv to Str/Con checks, +d6 damage to attack)
Rune Magic (Cloud, Frost)
Bottled Respite (Ring)
Genie�s Wrath (+3 Bludgeoning to 1 attack/turn)

Attack Rolls: +7 with War Hammer or Shield Shove Attack; +5 with Eldritch Blast
+2 on Shove Attack with active Frost Rune
Advantage on Shove Attack with active Giant�s Might
60% hit rate vs. AC 16; 84% at advantage
75% hit rate vs. AC 13; 94% at advantage

Melee Damage: 28.5 total - 2d8 +d6 +7 (19.5) +2d8 BB rider (9)
War Hammer: d8 +4
+d8 with Booming Blade
+d6 1x/turn for Giant�s Might
+3 1x/turn for Genie�s Wrath
+5� Push and Critical rider with Crusher
+2d8 if they move with BB rider
Could also add +d6 if casting Hex

Ranged Damage: 14 total (2d10+3)
Eldritch Blast: 2d10
+3 1x/turn for Genie�s Wrath
+5� Push and Critical rider with Crusher

Spells (2 cantrips, 3 1st known, 1 slot, DC 13, +5 attack)
Booming Blade, Eldritch Blast, Expeditious Retreat, Hex

Runes (2 known, 2 uses, DC 13):
Cloud Rune: Advantage on Deception and Sleight of Hand checks
Reaction to divert any attack roll within 30� to a different target
Frost Rune: Advantage to Intimidation and Animal Handling checks
Action for 10 minutes of +2 to Str/Con checks and saves

Final Character Build Assessment
Notes:
Put magic item into armor to gain Plate (otherwise unaffordable)
Mitigate no magic weapon by adding lots of magic riders
Passed on Extra Attack as BB plus riders superior damage
Kites well with Shove (Prone halves their movement) and Crusher Push (free Disengage)
Genie Vessel (ring) is sneaky and cool bodyguard schtick

Interactions: Excellent Intimidation and Deception with Runes

Terms of Engagement: nothing (poor) but being carried in ring mitigates somewhat

Maneuverability: Genie Vessel (ring), Expeditious Retreat

Resource Management: Primary Offense/Defense always on or many uses; 2 Runes; 1 spell; HP

Efficiency: Strong bonus action economy with Shove and Expeditious Retreat

Melee Offense: bonus action Shove at advantage; Booming Blade Crush at advantage; Hex for BBEG

Ranged Offense: Eldritch Blast Crush (bludgeoning damage from Genie�s Wrath)

Defense: High AC, Cloud Rune to divert criticals, Shield Master, ER to close or cover, retreat into
Genie Vessel if near death

Weaknesses: ToE, Wisdom Saves, can�t Fly

Also discussed on my youtube channel, link in sig.

Last edited by Peelee; 2020-12-18 at 05:42 PM .
Host of Bilbrons & Dragons on YouTube! https://www.youtube.com/channel/UCxb. 1zaAA/featured
Spoilers
Ogre in the Playground Join Date Jan 2019 Location Northwest AR Gender
Spooky cackling sound of a witch

The sound itself is typically achieved through voice acting or sound effects manipulation. Voice actors may employ various techniques to mimic the cackling sound, such as altering their vocal pitch, adding gravelly or nasal tones, or exaggerating the laughter's duration and intensity. From a psychological standpoint, the cackling sound of a witch can be unsettling because it taps into primal fears and the human instinct to associate certain sounds with danger. High-pitched, discordant laughter has been shown to elicit feelings of unease or fear in some individuals, as it disrupts the usual patterns and expectations of laugh sounds. Ultimately, the **spooky cackling sound of a witch** serves as a powerful auditory symbol that embodies the sinister and mystical nature of witches. It adds an extra layer of fright and excitement to Halloween festivities and creates an enduring image that is instantly recognizable across cultures. So, if you hear that spine-chilling laughter echoing in the night, you know that a witch is not too far away..

Reviews for "The Witch's Cackle: How Sound Can Create a Powerful Sense of Presence"

1. John - 2 stars - While I appreciate the effort put into creating a spooky cackling sound, I found it more annoying than scary. The constant repetition of the cackling sound became grating after a while, and I quickly grew tired of it. Additionally, I felt that the sound lacked depth and variation, making it feel monotonous. Overall, I was disappointed with the experience and would not recommend it for anyone seeking a genuinely chilling auditory experience.
2. Emily - 1 star - The spooky cackling sound of a witch was a major letdown for me. I expected a bone-chilling and eerie sound that would send shivers down my spine, but all I got was a high-pitched and irritating noise. There was no sense of creepiness or suspense, and it lacked any originality. It felt like a generic Halloween sound effect that you could find on any cheap novelty item. I was left feeling unsatisfied and would not recommend it to anyone looking for a truly spooky experience.
3. Sarah - 2 stars - I was hoping for a hair-raising witch cackle that would send chills down my spine, but the spooky cackling sound fell short of my expectations. It sounded more like a cartoonish laugh than a truly terrifying and haunting sound. It lacked the depth and resonance that I associate with a witch's cackle, making it feel superficial and unconvincing. I was left disappointed and would suggest looking for other alternatives if you're seeking a genuinely scary sound effect.

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